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Melody of Home
Project type
Video Game
Date
Winter 2024
Context
University coursework (CTCH 312 - Video Game Design)
Medium/Software
Sketchbook Pro for drawing cutscene backgrounds; MuseScore for writing the music. Implemented in Unity with Coleman's models (created using Maya) and artwork (drawn using Procreate).
Collaborators
Sydney Coleman
Together with Sydney Coleman, I helped create a video game as our final project for CTCH 312 (Video Game Design course). Our game is called Melody of Home - it's a hybrid RPG and rhythm game, and you play as an alien discovering music on a long-abandoned Earth.
I wrote all the music for the rhythm game portions and most of the cutscene music, and I drew the backgrounds for the cutscenes. I also helped come up with with Aria (our main character)'s design. Coleman 3D modelled Aria and our environment, drew the characters in the cutscenes, and created the playable game portions.
Our game can be downloaded from our GitHub here: https://github.com/Graciedot/Melody-of-Home---CTCH-312
Videos of gameplay can be watched here:
Rhythm game portion - https://youtu.be/AQlsTcCA2JM?si=Ph8tEh_oXorYQXlZ
Aria walking around on Earth - https://youtu.be/XQVIVzcY2dY?si=hZ8ZTuo5-MiKRlJs































