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The Greatest Treasure
Project type
Interactive storytelling
Date
Winter 2024
Context
University coursework (CTCH 111 - Creative Technologies Processes)
Medium/Software
Twine
This was my first completed Twine project, after my introduction to Twine in CTCH 111 (Creative Techologies Processes). I used Twine's capacity for branching paths to write a fantasy-adventure style story that changes depending on the reader's decisions.
The Greatest Treasure has six different endings, reached by the user choosing different paths in the narrative when presented by a choice, choose-your-own-adventure style. Several of the endings cut the reader's adventure short before they reach the implied treasure, encouraging them to go back and make different decisions until they succeed.
I hoped to counter the increasing numbers of Twines in the horror genre and appeal to readers who don't enjoy horror games/media such as myself, and instead write a story that rewards players for making decisions rooted in kindness rather than in fear - being compassionate will lead readers to the only ending of the six that ends positively, and consequently complete the story with my favourite - and the ideal/intended - ending.
Download it here: https://drive.google.com/file/d/1zJwkkyHhHi6aarJkqNXrItlD1eoOi0xf/view?usp=sharing



